![]() ![]() There are 20 discrete, Choose Your Own Adventure-style end states for the story, but some are small variations, and not all of them have unique art to express them. ![]() In these ways Papers simply shows the limitations of being a game made by a single person. Replaying Papers' early stages a second or third time unavoidably feel like busywork as a result, as you're stuck doing elementary checks on basic forms. ![]() My enthusiasm for Papers sank a little when I realized how much the game's interesting characters-like a recurring encounter with the members of a secret organization-are scripted in to appear at set moments. It's thoughtfully balanced in a way that stays just a step ahead of you in difficulty as you become a more efficient bureaucrat. You might receive orders to confiscate certain passports. United Federation citizens might be prohibited one day. The set of rules you're mandated to judge people by, and your tools for doing so, grow in parallel with your competency. ![]() The mental-emotional tug-of-war the game manages to stimulate through paperwork is impressive, but a lot is owed to its perfect pacing. ![]()
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